Further information about Diplomacy (TM)*

Diplomacy is a boardgame set in early 20th century Europe. Players take the role of one of the seven great European powers at that time. The game involves tactical maneuvers, but the primary focus is on negotiating alliances and making deals with other players. No player, however, is bound to do what he or she says during negotiations, which adds a very real dimension of treachery to the game.

Diplomacy has been called the "chameleon game" because it's very easy to design variants on the basic games. Variants include a new map, new rules, or both. Many variants have been coded into the Judge software, and can be played on NZMB or any other Judge.

For more information about Diplomacy, please visit The Diplomatic Pouch or The Diplomacy Archive. For more information about Diplomacy in Australia and New Zealand, please check out The Diplomacy Association of Australia and New Zealand.

Once you've learned about Diplomacy, you can come back here and play on this (or any of the other) absolutely free Diplomacy ajudicators!

Further information about NZMB

Judge upgrades:

version upgrade date
njudge 1.6.0 March, 2004
1.4.0-1.5.5 -- unknown
njudge 1.3.1 January 5, 2003
njudge 1.3.0 January 1, 2003
njudge 1.3.0-pre December 10, 2002
njudge 1.2.0 July 16, 2002
njudge 1.1.1 May 17, 2002
njudge 1.1.0 April 20, 2002
njudge 1.0.4-pre20020406 April 6, 2002
njudge 1.0.2 February 28, 2002
njudge 1.0.0 December 30, 2001
njudge 0.8.11-pre November 7, 2001
njudge 0.8.10 August 15, 2001
njudge 0.8.8-beta June 16, 2001
njudge 0.8.7 February 7, 2001
dipsrc 9.0.3 August 30, 2000 (initial judge installation)

House rules:

NZMB has certain house rules for Game Masters and players. This is to ensure smooth operation and that everyone has a good time playing on the Judge.

  1. The NZMB service is provided as-is. The administration makes no warranty about the reliability of the software. We will attempt to correct problems as swiftly as possible.
  2. In all games, the house rules of the Game Master will be sovereign. The Judgekeepers will only interfere with a GM's decision if it is proven that the GM is cheating, partial, or if his actions are physically interfering with the normal operation of the Judge software.
  3. If a GM does not post house rules, the EP House rules will be assumed as the default house rules for the game.
  4. There will be, at most, seventy (70) games running at a time on NZMB. This is enforced automatically by the Judge.
  5. All games must have a Game Master (GM). Games without GMs will be deleted by the Judgekeepers without warning.
  6. The GM of a game is expected to respond to player concerns, particularly regarding deadline extensions, within a reasonable period of time. GMs who give up on games (i.e. stop paying attention or doing general GMing duties) will have their mastering priveledges revoked. GMs should inform players if they will be unavailable for a significant period of time (more than a couple of days).
  7. Notice on cheating. Cheaters will be dealt with very severely. If a player has been caught cheating, he or she will be banned from NZMB immediately. In addition, the Judgekeepers will recommend he or she be banned from all other Judges as well.
  8. Any player who becomes abusive to a fellow player, a GM, or the Judgekeepers, and persists even after a warning, will be banned from the Judge.
  9. In addition, the administration reserves the right to ban anyone whose conduct hinders the enjoyment of this service for any other user(s).

Credits

NZMB, the New Zealand Diplomacy Ajudicator, is maintained by Mario Becroft and Tim Miller, and utilizes computing resources generously donated by Mario Becroft and Web Internet, of Auckland, New Zealand. To send feedback about this page, please e-mail the Judgekeepers.

* Diplomacy is a Trademark of Hasbro Inc.


NZMB judge administration. Modified: Tue Jun 08 10:56:22 NZST 2004